AI Insights · Timothy · October 2022
Top 5 Voxel Games Performance in the US Q3 2022
In Q3 2022, the top voxel games in the United States showed varied trends in downloads, revenue, and active users, with some games experiencing growth and others facing declines.
In Q3 2022, the top voxel games in the United States displayed diverse performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of the market dynamics for these popular games.
Minecraft from Mojang saw its weekly revenue peak at $945K in late July, before gradually declining to $633K by the end of September. Weekly downloads also showed a downward trend, starting at 86K in late June and dropping to 50K by the end of the quarter. The game maintained a robust weekly active user base, although it decreased from 12.7M to 9.8M over the period.
Pixel Gun 3D: Online Shooter from Cubic Games experienced fluctuations in weekly revenue, peaking at around $108K in early September. Weekly downloads declined from 37K in late June to around 31K by the end of September. The game's weekly active users also saw a slight decrease from 373K to 335K throughout the quarter.
Hunt Royale: Action RPG Battle by BoomBit, Inc. had varied weekly revenue, peaking at approximately $98K in late September. Downloads remained relatively low but stable, with a peak of 8K in mid-September. Weekly active users showed a slight increase, from 31K in late June to 28K by the end of the quarter.
Kingdoms of HF - Dragon War from A Thinking Ape Entertainment Ltd. saw weekly revenue fluctuations, reaching a high of $36K in early September. Downloads were minimal at the beginning of the quarter but increased to 1.1K by late September. Weekly active users displayed a steady rise from 4.6K to 4.8K over the quarter.
Rodeo Stampede: Sky Zoo Safari by Featherweight Games Pty Limited showed a decreasing trend in weekly revenue, starting at $16K in late June and dropping to $10K by the end of September. Downloads also decreased from 66K to 20K. However, the game’s weekly active users showed some fluctuations, peaking at 143K in early August before settling at 112K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.